Solutions for Drawn Proof Games{A}-{I} The general approach for most of these problems is: (1) Find the unique draw cycle (from diagram position to diagram
position), usually in 2.0 moves. This "flipping" will repeat twice.
{A} 1. e3 f5 2. Bd3 f4 3. B×h7 f3 4. Bf5 Rh5 5. Bg4 Rf5 6. Bh5 g6 7. B×g6 (7. ... Rf7 8. Bh7 etc. =) Article 18 of the Chess Problem Codex: A position is considered as a draw if it can be proved that an identical position [i.e. the same kinds of pieces on the same squares with the same move rights] has occurred three times in the proof game combined with the solution. There are two self-consistent opinions on this. (1) The first approach would rely on an over-arching principle, one that says that the compositions try to remove all human decision-making. Just as players in chess problems don't resign, and just as we codify the meaning of "direct play" and "help play", so we should not be trying to reason whether a player claimed a draw they were entitled to. We should simply specify that when a trigger happens, the draw will be claimed. This approach is basically simpler than any other, particularly in cases where we know a position did repeat 3 times historically, by one of many different ways. Or do we look at different points in history and alternative paths at each point? Moreover, some retro compositions from the past depend upon the pre-eminence of Article 18, and it would be churlish to render those problems cooked after the fact. (2) The second approach would apply a different over-arching principle: that conventions should apply only where there is otherwise irresolvable uncertainty about the solution. They should never reverse a logical implication from the diagram and stipulation. The e.p. & castling conventions are well-behaved from this point of view. Now apply this principle to draw by repetition. If a game is known to have lasted past the third repetition (because we are told that the game was e.g. a Draw at SPG 14.0, and there is no other route to the final position), then the logical conclusion is that no player chose to claim a draw through repetition. This is simple retro reasoning, and no recourse to any convention is necessary. If there are two possible histories on the other hand, and exactly one would have traveled via a third repetition, then Article 18 would apply to ensure that the solution is unique. See the solution to {J} below. Prior Art {G} Position after Black's next move will look like position
after 11th. In diagram, 12 Black moves are visible. So next move must take
some piece nearer home to reduce to 11. This could be by Rc8, Kd7, Bb6,
Nh6, Na4. Other Black pieces never moved. In particular g-pawn &
h-pawns were captured on their starting squares. {H} is rather different. The only escape from perpetual retrogression is b4, but that is not available until 19. The Black QR was captured in cage, and bishop & knight by pawns.
Black captured one unit on b file, but two other captures unclear. Last
move 23...Kh6×Mg6 Prior 23 Rg5-h5+. So M=0 and 22...Kg6×M'h6 Prior 22
Rh5-g5+ So M'=0 again. Same for previous series, since the only escape
from retrogression is b4, not available until 19. Note the bonus switchback in Black's 15/16 moves. My own approach to Olin-style stipulation {I} Some move by White must allow a claim of draw by repetition. It must be a rook or king move, leading to a position which is a proof game in 9.0 + 0.5 - 4.0 = 5.5 moves. The only possibility that works is 9.Rg1, with the proof game 1.Nc3 Nf6 2.Ne4 N×e4 3.a4 N×f2 4.a5 Nh3 5.a6 N×g1 6.R×g1. Now there is a unique continuation for the draw 6...Nc6 7.Rh1 etc, to avoid disrupting other castling rights. Note moreover that the diagram position cannot be reached in 5.0 moves, so at 9.0 is not yet a draw by repetition, and White must therefore move before claiming. In fact some of the earlier problems could also be retracted by half a move, and given a similar stipulation to {P}. For example in {K} if 8. Nc6-b8 is retracted, then that nevertheless is the unique continuation which could lead to the draw by repetition. On the other hand, {L} does not admit such a step: retracting 12. Ra1-b1 would allow the alternative 12. Rh1-g1. The diagram for {I} is very clean, and in fact inspired Nicolas Dupont to turn to the "homebase" theme, with which we have both since had some success. Just fifteen years after this problem was composed, I have finally managed to generate a fully-homebase version, which has been entered for a competition so I am not free yet to publish it.Approach to Article 18. {J} There are apparently two solutions: 1. Sc3 Sf6 2. Se4 S×e4
3. Sh6 S×d2 4. K×d2 g6 5. Ke3 Bh6+/g7 6. Kf3 0-0 7. B(×)h6 Kh8 8. B(×)g7+
and then repeating by 8 ... Kg8 9. Bh6 Kh8 10. Bg7+ Kg8 11. Bh6 Kh8 12.
Bg7+. But after 6 ... Bh6+, the game might end prematurely by repetition
at 9.5. Open Challenges (1) Design a "Drawn. Proof game n" problem in which there are three earlier points at which a draw might have been claimed. (2) Design a "Drawn. Proof game n" problem with Ceriani-Frolkin, but where the whole game is determined, including the repetition. (C.f. composition {I}.] [1] Article 9.2 of FIDE Laws of Chess
[2] In the stipulation for problems {G} & {I}, I discuss claiming a draw "with" the next move. This choice of preposition is intended to glide over an issue with clause a in Article 9.2. Namely: if the draw comes before the move, does the move still count towards the total number of moves in the solution? One advantage of the convention, is that it simplifies the procedure. |