Solutions for Mod 2 ProblemsIf each unit is on its start square (the "game array") it can only be White to move. The number of moves to reach that configuration must be even for each side, but for a position with Black to move, the total number of moves must be odd. Whimsically, these positions might be termed vampires, since they have no mirror image under the transformation which reverses the board, the colour and who has the move. A vampire's ancestors (i.e. its prior positions) are also vampiric. These problems are light, but my interest was piqued by trying to patch Dr Julio Sunyer's 1946 composition from Fairy Chess Review (edited by Thomas Rayner Dawson). This led me to produce {A}. [1] {A} 1. Nc3 0-0? (parity) 1...Rf1! 2. Ne4 fxe4 3. fxg3 Rxg8#. The solution in Sunyer's original h#2.5 has a dual by 2 Ne3 fxe3. {B} Since e.p. is legal, White does have the move, and Black's
last was the double Pawn jump. In the prior position, Black has lost castling
rights, by parity. This is not quite trivial. If Black can castle, the
Black queen is hemmed in, and the Black f pawn must have captured two
knights to reach d5 since it couldn't promote. The White pawn then
captured two knights and bPd5 to reach its current square. But the
parity is wrong, so Black can't castle. The solution is: 1...dxe6ep 2. Kf8 e7+ 3. Kg8 e8=Q#. {C} Set play: 1...Nc3 2 0-0 Nd5 3 Nh8 Nxe7#. However, this does not work in the actual play, since by parity Black cannot castle. Instead: 1 Kf8 Nc3 2 Kg8 Nd5 3 Nf8 Nxe7#. This was dedicated "in memoriam Gábor Cseh", since although it matched the pattern for the Memorial Tourney (set play with an identical chess-problem motif demonstrated in each phase) it was h#3* not, as required, h#2*. {D} By parity Black cannot castle, so: 1.O-O e3 2.Kh8 Bd3 3 Rg8 Nf7# is a try while 1 Nf5 h4 2 g5 hxg5 3 hxg5 Rxh8# is the solution. This was posted on www.france-echecs.com to illustrate the concept of parity. {E} It appears that there are two solutions. {F} 1. 0-0 Rf1 (not 1. ...0-0? by parity) 2. Rxf2 Rxf2 3. Kh8 Rf8#. The original problem, here, admits the cook 1. Kd8 d3 2. Re8 Be3 3. c6 Bxb6# (and two other solutions that permute the Black moves). This can be fixed by shifting the two Black units on the a-file, but I have chosen also to return some other units to their start squares, since I find it more aesthetic. Another cooked problem by Korolkow admits many mates ending 3...Rh8#, and I cannot see any way to repair it.
An open question [1] I asked George Jelliss, librarian of the British Chess Problem Society, about the history of the Sunyer composition. He replied: I looked up the Sunyer problem 6724 in my (now BCVS) collection of [Fairy Chess Review] (mainly photocopies). It occurs on p.30 of the April 1946 issue, but it has the black QR at b8 not a8. [corrected in the solution (June 1946): this issue is separate from the dual.] Sunyer composed some superb problems (e.g. a classic bare kings retraction 1923, and the minimal setting known for the 50-move rule 1958). |